Here, we will learn how to
create a class with setter and getter methods in C++ programming
language.
In the below C++ program, we have created a class with setter and getter
methods.
You can do download source code from here:
sourcecode
Sunday, 14 June 2020
Thursday, 11 June 2020
C++ Program to find Factorial using Class and Object Concept
In this Program, we will create a class Factorial that will compute the factorial of the given positive number using class and object concept in c++ language.
Sunday, 3 May 2020
Difference Between Structure and Class in C++
Both Structure and Class are user-defined data types and they can be further used to create instances.
Structure
A structure is a collection of variables of different data types. It creates a data type that can be used to grouped different items under a single unit. It is almost similar to a class but they have many differences.
Class
A class is a user-defined blueprint from which objects are created. A class in C++ is the building block, that leads to Object-Oriented programming. It holds its own data members and member functions, which can be accessed and used by creating an instance, called object, of that class. Basically, a class combines the fields and methods(member function which defines actions) into a single unit.
Differences between Structure and Class in C++
The Mian differences between class and structure are discussed below.
Structure:
- A structure is a value type and its object is created on the stack memory.
- A structure does not support inheritance.
- A structure can only have the parameterized constructor. It has not non-parametrized constructor, default constructor, and destructor also.
- In structure, data members are by default public.
- A structure does not support data hiding like class.
- A structure only contains data members.
- The member variable of structure can not be initialized directly.
- .An object of a structure is created in stack memory.
- A structure's object can be created without using a `new` keyword.
- A class is of a reference type and its object is created on heap memory.
- A class support inheritance and one class can inherit another class.
- A class can have all types of constructor and destructor, parameterized, and non-parameterized.
- A class has all data members private by default.
- A class support data hiding which is accomplished by providing three access specifiers that are “public”, “private”, “protected”.
- A class contains data members and member functions too.
- A class member variable can be initialized directly.
- An object of a class is created in heap memory.
- An object of a class can't be created without using a `new` keyword.
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